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Stop Thief

Stop Thief

Out of stock.
  • Description
    'A crime is being committed... but where?'This game of deduction allows players to act as detectives racing to catch a hidden thief. The location of the thief is only known to the Electronic Crime Scanner initially, but is revealed through a series of audio clues that are revealed each turn. Clues include the sounds that the thief makes while walking, opening doors, breaking windows, running down the street, riding the subway, and committing crimes.Similar to Scotland Yard, but with the following exceptions: The thief is controlled by a hand held Electronic Crime Scanner, rather than one of the players. Clues to the thief's current location are given as sound effects each turn. Players are detectives, racing to catch the thief and collect the reward money for that round. (ie: This is not a cooperative game.) Dice provide a roll-and-move mechanic for the detectives, limiting their mobility. Cards can give you extra clues about the the thief's location, or allow you to take reward money from another detective. The first detective to earn $2500 in Reward Money is declared the winner. - BoardGameGeek
  • Details
    Ages: 10 and up
    Category: Deduction, Electronic
    Designer: Robert (Bob) Doyle
    Mechanics: Memory
    Players: 2 to 4
    PrimaryName: Stop Thief
    Product Title: Stop Thief
    Time: 30 minutes
    Year: 1979
Preorder Today!
Preorder Today!
Preorder Today!
Preorder Today!